Sunday, August 29, 2010

File Links

3D Google Warehouse Sketchup Model Link: http://sketchup.google.com/3dwarehouse/details?mid=3756dd84c14631e014e1ee13bf28c3ea

Crysis Files + Sketchup Model Link: http://www.filefront.com/17245458/3292443_crysis+sketchupmodel.zip

Porosity Film (Final Submission)



The final version of my machinima film documenting the physical effects of explosions on porosity. Edited and rendered in Sony Vegas Pro 9, Danny Huynh - 3292443.

Machinima Filming Mode

The mode I have chosen to create my machinima documentary on porosity is an observational mode. Reason why I have chosen this mode is because I think it best fits my concept of the effect velocity has on colliding objects in relation to the force of an explosion within the built environment. By including captions and subtitles while the video is playing, the viewer can read my hypothesis while viewing the film in order to help them understand the meaning behind it. Long takes are chosen for my clips along with different angles in order to allow an examination of the entire process that is happening within the documentary.

Ramps and Platform







The design I chose to model my ramps and platform for my experiment were to provide a high vantage point over the structure to provide a clear view of the stacked cubes surrounding the explosive barrels for when they go hurling into the sky. The ramps provide ground access on both sides of the structure and the platform is situated at the very top. The low cut railings allow the player to view what is happening below when the cars are traveling along the tracks and is also able to view the surrounding environment.



Video of my developed ramps and platform within my Crysis enviroment.

Developed Landscape



A video capturing my developed landscape of my Crysis enviroment for 'The physical effect of explosions on Porosity' experiment. Edited using Sony Vegas Pro 9 with the use of transitions and titles.

Sandbox Experiments









An interesting idea I have discovered in Sandbox Editor, using the rope constraint tied to a moving entity, I was able to create a 'slingshot' of sorts where if I grabbed hold of a barrel tied to the moving pickup truck, the rope would stretch out and once the truck had exploded, the rope would always pull back the truck to it's place of origin. The resulting explosion would propel the truck in the direction of it's rope placeholder.

Thursday, August 26, 2010

Concept and Hypothesis

Concept
The concept for my filming documentary on the effects of explosions and porosity, is factoring in moving objects that travel at different velocities colliding in order to generate a forceful impact to trigger an explosion.

Hypothesis
If a moving object such as a car or train were to collide into explosive objects, the effect of the explosion would vary depending on which speed the moving object was traveling at. In general, the faster moving object, the more force is generated within the explosion.



A set of 40 stacked barrels, set out along 5 barrels across 4 rows high and 2 barrels deep. Each set out to be hit by a moving car entity travelling at different speeds. The exact same set of barrels will be collided with the 2 differentiating objects.


A set of stacked cubes, set up around the vicinity of the explosive barrels in order the measure the force of the explosion. By judging the distance of when the cubes are sent hurling outward by the explosion, we are able to tell the amount of force and exposure that each explosion produces in the experiment.

Sony Vegas Experiment


Edited in Sony Vegas using a set of crossfade transitions between clips.

Testing applied physics to Objects



Testing physics in Crysis using basic entities with applied physics flowgraphs. Edited in Sony Vegas Pro 9.

Monday, August 9, 2010

Crysis Explosion Experiment







Explosions Hypothesis
When a grenade is thrown into the architecture, the impact from the exploding grenade breaks apart the walls and rooftop causing it to collapse losing it's structural stability. The resulting explosion causes parts of the walls and roof to fly off in different directions or simply collapses in based on it's mass and scale of the explosive.